IsPlayerHudComponentVisible: Difference between revisions

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__NOTOC__
{{Server client function}}
This function can be used to check wether an hud component is visable or not.


==Syntax==
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
bool isPlayerHudComponentVisible( player thePlayer, string component )
</syntaxhighlight>
===Required Arguments===
*'''thePlayer:''' The player element for which you wish to show/hide a HUD component
*'''component:''' The component you wish to show or hide. Valid values are:
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''area_name:''' The text that appears containing the name of the area a player has entered
:*'''armour:''' The display showing the player's armor
:*'''breath:''' The display showing the player's breath
:*'''clock:''' The display showing the in-game time
:*'''health:''' The display showing the player's health
:*'''money:''' The display showing how much money the player has
:*'''radar:''' The bottom-left corner miniradar
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''weapon:''' The display showing the player's weapon
{{New feature|3.0110|1.1|
:*'''radio:''' The display showing the radio label
:*'''wanted:''' The display showing the player's wanted level
:*'''crosshair:''' The weapon crosshair and sniper scope
}}
</section>
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
bool isPlayerHudComponentVisible( string component )
</syntaxhighlight>
===Required Arguments===
*'''component:''' The component you wish to show or hide. Valid values are:
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''area_name:''' The text that appears containing the name of the area a player has entered
:*'''armour:''' The display showing the player's armor
:*'''breath:''' The display showing the player's breath
:*'''clock:''' The display showing the in-game time
:*'''health:''' The display showing the player's health
:*'''money:''' The display showing how much money the player has
:*'''radar:''' The bottom-left corner miniradar
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''weapon:''' The display showing the player's weapon
{{New feature/item|3.0110|1.1||
:*'''radio:''' The display showing the radio label
:*'''wanted:''' The display showing the player's wanted level
:*'''crosshair:''' The weapon crosshair and sniper scope
}}
</section>
===Returns===
Returns ''true'' if the component is visable, ''false'' if not.
==Example==
<syntaxhighlight lang="lua">
-- Todo
</syntaxhighlight>
==See Also==
{{Player_functions}}

Revision as of 18:17, 18 February 2013

This function can be used to check wether an hud component is visable or not.

Syntax

Click to collapse [-]
Server
bool isPlayerHudComponentVisible( player thePlayer, string component )

Required Arguments

  • thePlayer: The player element for which you wish to show/hide a HUD component
  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope
Click to collapse [-]
Client
bool isPlayerHudComponentVisible( string component )

Required Arguments

  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope

Returns

Returns true if the component is visable, false if not.

Example

-- Todo

See Also