IsPlayerHudComponentVisible: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{New feature/item|4.0132|1.3.1|4689|
This function can be used to check whether an hud component is visable or not.
This function can be used to check whether an hud component is visable or not.
 
}}
==Syntax==  
==Syntax==  


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-- Todo
-- Todo
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|n/a|1.3.1-9.04689|}}


==See Also==
==See Also==
{{Player_functions}}
{{Player_functions}}

Revision as of 09:25, 12 March 2013

ADDED/UPDATED IN VERSION 1.3.1 r4689:

This function can be used to check whether an hud component is visable or not.

Syntax

Click to collapse [-]
Server
bool isPlayerHudComponentVisible( player thePlayer, string component )

Required Arguments

  • thePlayer: The player element for which you wish to show/hide a HUD component
  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope
Click to collapse [-]
Client
bool isPlayerHudComponentVisible( string component )

Required Arguments

  • component: The component you wish to show or hide. Valid values are:
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope

Returns

Returns true if the component is visable, false if not.

Example

-- Todo

Requirements

This template will be deleted.

See Also