IsPlayerInVehicle
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function checks if a player is in a vehicle.
Syntax
bool isPlayerInVehicle ( player thePlayer )
Required Arguments
- thePlayer: The player element you are checking.
Returns
Returns true if the player is inside a vehicle, false if he isn't or an invalid player was passed.
Example
This code defines an isinvehicle command which tells a player whether another player is in a vehicle or not.
-- we create our handler function, where sourcePlayer is the player who sent the command, -- and checkedPlayerName is the player name specified. function outputIsInVehicle ( sourcePlayer, commandName, checkedPlayerName ) -- we get the player element from the nick specified local checkedPlayer = getPlayerFromNick ( checkedPlayerName ) -- if it exists, if ( checkedPlayer ) then -- if it's in a vehicle, if isPlayerInVehicle ( checkedPlayer ) then -- tell the source player outputChatBox ( checkedPlayerName .. " is in a vehicle.", sourcePlayer ) -- if it's not in a vehicle, else -- tell the source player outputChatBox ( checkedPlayerName .. " is not in a vehicle.", sourcePlayer ) end -- if it doesn't exist, else -- tell the source player outputChatBox ( "Invalid player name.", sourcePlayer ) end end -- define a handler for the isinvehicle command addCommandHandler ( "isinvehicle", outputIsInVehicle )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState