IsPlayerInWater: Difference between revisions

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{{Needs_Checking|bool isPlayerOnGround ( player thePlayer )  ... Shouldn't clientside also have player theplayer in the brackets here? }}
{{Needs_Checking|bool isPlayerOnGround ( player thePlayer )  ... Shouldn't clientside also have player theplayer in the brackets here?--[[User:Ransom|Ransom]] 08:50, 19 September 2007 (CDT) }}


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Revision as of 13:50, 19 September 2007

Dialog-information.png This article needs checking.

Reason(s): bool isPlayerOnGround ( player thePlayer ) ... Shouldn't clientside also have player theplayer in the brackets here?--Ransom 08:50, 19 September 2007 (CDT)


This function is used to determine whether or not a player is currenlty in water.

Syntax

Click to collapse [-]
Server
bool isPlayerInWater ( player thePlayer )

Required Arguments

  • thePlayer: The player you are checking.

Returns

Returns true if the player is in water, false otherwise.

Click to collapse [-]
Client
bool isPlayerInWater (  )

Returns

Returns true if the player is in water, false otherwise.

Example

This example shows all players that are in water in a list to the player who enters the 'playersInWater' command.

 [lua]
function showPlayersInWater(sourcePlayer, command)
	local players = getElementsByType("player")
	local list = ""
	for k,v in ipairs(players) do
		if isPlayerInWater(v) then
			list = list .. " " .. getClientName(v)
		end
	end
	outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer)
end
addCommandHandler("playersInWater", showPlayersInWater)

See Also