IsPlayerInWater: Difference between revisions
		
		
		
		
		
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|  (watch the spelling pal) | No edit summary | ||
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| __NOTOC__ | __NOTOC__ | ||
| {{Server client function}} | {{Server client function}} | ||
| This function is used to determine whether or not a player is currently in water. | This function is used to determine whether or not a player is currently in water. Player is in water only if breath bar appears. | ||
| ==Syntax== | ==Syntax== | ||
Revision as of 19:01, 2 November 2008
This function is used to determine whether or not a player is currently in water. Player is in water only if breath bar appears.
Syntax
Click to collapse [-]
Server and clientbool isPlayerInWater ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if the player is in water, false otherwise.
Example
Click to collapse [-]
Serverside exampleThis example shows all players that are in water in a list to the player who enters the 'playersInWater' command.
 [lua]
function showPlayersInWater(sourcePlayer, command)
	local players = getElementsByType("player")
	local list = ""
	for k,v in ipairs(players) do
		if isPlayerInWater(v) then
			list = list .. " " .. getClientName(v)
		end
	end
	outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer)
end
addCommandHandler("playersInWater", showPlayersInWater)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState