IsPlayerInWater: Difference between revisions
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m (Replaced template deprecated with DeprecatedWithAlt) |
m (Change deprecated function alternative.) |
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{ | {{Deprecated|isElementInWater}} | ||
This function is used to determine whether or not a player is currently in water. Player is in water only if breath bar appears. | This function is used to determine whether or not a player is currently in water. Player is in water only if breath bar appears. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isPlayerInWater ( player thePlayer )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isPlayerInWater ( player thePlayer )</syntaxhighlight> | ||
Line 14: | Line 13: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the player is in water, ''false'' otherwise. | Returns ''true'' if the player is in water, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<section name="Serverside example" class="server" show="true"> | <section name="Serverside example" class="server" show="true"> | ||
This example shows all players that are in water in a list to the player who enters the 'playersInWater' command. | This example shows all players that are in water in a list to the player who enters the 'playersInWater' command. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function showPlayersInWater(sourcePlayer, command) | function showPlayersInWater(sourcePlayer, command) | ||
local players = getElementsByType("player") | local players = getElementsByType("player") |
Latest revision as of 06:08, 22 September 2021
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isElementInWater instead. |
This function is used to determine whether or not a player is currently in water. Player is in water only if breath bar appears.
Syntax
bool isPlayerInWater ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if the player is in water, false otherwise.
Example
Click to collapse [-]
Serverside exampleThis example shows all players that are in water in a list to the player who enters the 'playersInWater' command.
function showPlayersInWater(sourcePlayer, command) local players = getElementsByType("player") local list = "" for k,v in ipairs(players) do if isPlayerInWater(v) then list = list .. " " .. getClientName(v) end end outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer) end addCommandHandler("playersInWater", showPlayersInWater)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState