IsPlayerInWater: Difference between revisions
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(Removed Template:Needs Checking: Tested, verified note (clientside version syntax lacked player arg). Added section for example) |
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function is used to determine whether or not a player is | {{Deprecated|isElementInWater}} | ||
This function is used to determine whether or not a player is currently in water. Player is in water only if breath bar appears. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isPlayerInWater ( player thePlayer )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isPlayerInWater ( player thePlayer )</syntaxhighlight> | ||
| Line 12: | Line 13: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the player is in water, ''false'' otherwise. | Returns ''true'' if the player is in water, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<section name="Serverside example" class="server" show="true"> | <section name="Serverside example" class="server" show="true"> | ||
This example shows all players that are in water in a list to the player who enters the 'playersInWater' command. | This example shows all players that are in water in a list to the player who enters the 'playersInWater' command. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function showPlayersInWater(sourcePlayer, command) | function showPlayersInWater(sourcePlayer, command) | ||
local players = getElementsByType("player") | local players = getElementsByType("player") | ||
Latest revision as of 06:08, 22 September 2021
| This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isElementInWater instead. |
This function is used to determine whether or not a player is currently in water. Player is in water only if breath bar appears.
Syntax
bool isPlayerInWater ( player thePlayer )
Required Arguments
- thePlayer: The player you are checking.
Returns
Returns true if the player is in water, false otherwise.
Example
Click to collapse [-]
Serverside exampleThis example shows all players that are in water in a list to the player who enters the 'playersInWater' command.
function showPlayersInWater(sourcePlayer, command)
local players = getElementsByType("player")
local list = ""
for k,v in ipairs(players) do
if isPlayerInWater(v) then
list = list .. " " .. getClientName(v)
end
end
outputChatBox("Players pretending to be trouts: " .. list, sourcePlayer)
end
addCommandHandler("playersInWater", showPlayersInWater)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState