IsPlayerMapForced: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
This function checks if the specified player's radar-map has been forced on or not. | This function checks if the specified player's radar-map has been forced on or not. | ||
Revision as of 12:03, 7 August 2007
This function checks if the specified player's radar-map has been forced on or not.
Syntax
bool isPlayerMapForced ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the player's radar-map is forced on, false otherwise.
Example
This example forces a players radar-map on for 10seconds if it hasnt been already
function forceMapForPlayer(callingPlayer,command,who) player = getPlayerFromNick ( who ) -- do we have a player named "dave" if ( player ) then if ( isPlayerMapForced ( player ) == false ) then -- if his radar-map isn't already forced on forcePlayerMap ( player, true ) -- force it on setTimer ( forcePlayerMap, 10000, 1, player, false ) -- force it off in 10secs outputChatBox("Forcing Map for "..who,callingPlayer) -- output a message to the one who entered the command else outputChatBox("Map already forced for "..who,callingPlayer) -- if the map is already forced, output a message end else outputChatBox("Couldn't find "..who,callingPlayer) -- if the player wasn't found, output a message end end addCommandHandler("forceMap", forceMapForPlayer) -- add a command handler
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState