IsPlayerNametagShowing: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
{{Deprecated feature|3|1.0|Serverside only in DP2.x}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function will allow you to determine if a player's name tag is currently showing.
This function will allow you to determine if a player's name tag is currently showing.
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bool isPlayerNametagShowing ( player thePlayer )
bool isPlayerNametagShowing ( player thePlayer )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[player]]:isNametagShowing|nametagShowing|setPlayerNametagShowing}}
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
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===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if the player's name tag is showing, ''false'' otherwise.
Returns ''true'' if the player's name tag is being shown, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
This example toggles a player's nametag. If no playername is given, it toggles the nametag of the player who entered the command.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( "nametagstatus", "outputTagStatus" )
function toggleNametag ( sourcePlayer, command, who )
function outputTagStatus ( player, commandName )
local tplayer = sourcePlayer                  -- by default, toggle the name tag of the player who issued the command
tagstatus = isPlayerNametagShowing ( player )
if ( who ) then                                -- if there was a nick entered in the command
--Asks if the commandhandler activator's tag is showing and stores
tplayer = getPlayerFromName ( who )    -- search for the player
--it to tagstatus as true or false
else
if tagstatus == true then
whoNick = getPlayerName(sourcePlayer)
outputChatBox ( "Your tag is visible" )
end
--output that name tag is showing because tagstatus is true
if ( tplayer ~= false ) then                                -- if the player was found (or no playername was entered)
if isPlayerNametagShowing ( tplayer ) then          -- if the nametag is shown
setPlayerNametagShowing ( tplayer, false )  -- hide it
outputChatBox ( who .. "'s nametag is now hidden", sourcePlayer )  -- output a message to the player who entered the command
else                                                -- if the nametag is not shown
setPlayerNametagShowing ( tplayer, true )  -- show it
outputChatBox ( who .. "'s nametag is now showing", sourcePlayer ) -- output a message to the player who entered the command
end
else
else
outputChatBox ( "Your tag is not visible" )
outputChatBox ( "Player not found.", sourcePlayer )
--output that name tag is not showing because tagstatus is false
end
end
end
end
addCommandHandler ( "toggleNametag", toggleNametag )
</syntaxhighlight>
</syntaxhighlight>


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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Player_functions}}
{{Player_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Latest revision as of 05:17, 15 July 2014

This function will allow you to determine if a player's name tag is currently showing.

Syntax

bool isPlayerNametagShowing ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:isNametagShowing(...)
Variable: .nametagShowing
Counterpart: setPlayerNametagShowing


Required Arguments

  • thePlayer: The player whose current name tag condition you want to check

Returns

Returns true if the player's name tag is being shown, false otherwise.

Example

This example toggles a player's nametag. If no playername is given, it toggles the nametag of the player who entered the command.

function toggleNametag ( sourcePlayer, command, who )
	local tplayer = sourcePlayer                   -- by default, toggle the name tag of the player who issued the command
	if ( who ) then                                -- if there was a nick entered in the command
		tplayer = getPlayerFromName ( who )    -- search for the player
	else
		whoNick = getPlayerName(sourcePlayer)
	end
	if ( tplayer ~= false ) then                                -- if the player was found (or no playername was entered)
		if isPlayerNametagShowing ( tplayer ) then          -- if the nametag is shown
			setPlayerNametagShowing ( tplayer, false )  -- hide it
			outputChatBox ( who .. "'s nametag is now hidden", sourcePlayer )  -- output a message to the player who entered the command
		else                                                -- if the nametag is not shown
			setPlayerNametagShowing ( tplayer, true )   -- show it
			outputChatBox ( who .. "'s nametag is now showing", sourcePlayer ) -- output a message to the player who entered the command
		end
	else
		outputChatBox ( "Player not found.", sourcePlayer )
	end
end
addCommandHandler ( "toggleNametag", toggleNametag )

See Also