IsPlayerNametagShowing: Difference between revisions
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setPlayerNametagShowing ( tplayer, false ) -- hide it | setPlayerNametagShowing ( tplayer, false ) -- hide it | ||
outputChatBox ( who .. "'s nametag is now hidden", sourcePlayer ) -- output a message to the player who entered the command | outputChatBox ( who .. "'s nametag is now hidden", sourcePlayer ) -- output a message to the player who entered the command | ||
else | else -- if the nametag is not shown | ||
setPlayerNametagShowing ( tplayer, true ) -- show it | setPlayerNametagShowing ( tplayer, true ) -- show it | ||
outputChatBox ( who .. "'s nametag is now showing", sourcePlayer ) -- output a message to the player who entered the command | outputChatBox ( who .. "'s nametag is now showing", sourcePlayer ) -- output a message to the player who entered the command |
Revision as of 16:19, 22 November 2011
This function will allow you to determine if a player's name tag is currently showing.
Syntax
bool isPlayerNametagShowing ( player thePlayer )
Required Arguments
- thePlayer: The player whose current name tag condition you want to check
Returns
Returns true if the player's name tag is being shown, false otherwise.
Example
This example toggles a player's nametag. If no playername is given, it toggles the nametag of the player who entered the command.
function toggleNametag ( sourcePlayer, command, who ) local tplayer = sourcePlayer -- by default, toggle the name tag of the player who issued the command if ( who ) then -- if there was a nick entered in the command tplayer = getPlayerFromName ( who ) -- search for the player else whoNick = getPlayerName(sourcePlayer) end if ( tplayer ~= false ) then -- if the player was found (or no playername was entered) if isPlayerNametagShowing ( tplayer ) then -- if the nametag is shown setPlayerNametagShowing ( tplayer, false ) -- hide it outputChatBox ( who .. "'s nametag is now hidden", sourcePlayer ) -- output a message to the player who entered the command else -- if the nametag is not shown setPlayerNametagShowing ( tplayer, true ) -- show it outputChatBox ( who .. "'s nametag is now showing", sourcePlayer ) -- output a message to the player who entered the command end else outputChatBox ( "Player not found.", sourcePlayer ) end end addCommandHandler ( "toggleNametag", toggleNametag )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState