IsPlayerNametagShowing: Difference between revisions
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===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
Returns ''true'' if | Returns ''true'' if successful, ''false'' otherwise. | ||
==Example== | ==Example== |
Revision as of 05:13, 11 April 2007
This function will allow you to determine if a player's name tag is currently showing.
Syntax
bool isPlayerNametagShowing ( player thePlayer )
Required Arguments
- thePlayer: The player whose current name tag condition you want to check
Returns
Returns true if successful, false otherwise.
Example
This example does...
addCommandHandler ( "nametagstatus", "outputTagStatus" ) function outputTagStatus ( player, commandName ) tagstatus = isPlayerNametagShowing ( player ) --Asks if the commandhandler activator's tag is showing and stores --it to tagstatus as true or false if tagstatus == true then outputChatBox ( "Your tag is visible" ) --output that name tag is showing because tagstatus is true else outputChatBox ( "Your tag is not visible" ) --output that name tag is not showing because tagstatus is false end end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState