IsVoiceEnabled: Difference between revisions
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Returns ''true'' if the voice is enabled on the server, ''false'' otherwise. | Returns ''true'' if the voice is enabled on the server, ''false'' otherwise. | ||
{{New items|3.0151|1.4| | {{New items|3.0151|1.4| | ||
Added to client side. | Added to client side. |
Revision as of 11:46, 11 September 2012
This function allows you to make the server reveal whether or not voice is currently enabled.
Syntax
bool isVoiceEnabled ()
Returns
Returns true if the voice is enabled on the server, false otherwise.
Added to client side.
Example
Click to collapse [-]
ServerThis example shows how to forbid use voice for muted (in chat) players
-- only if voice enabled if isVoiceEnabled() then -- adding handler for voice start event addEventHandler( 'onPlayerVoiceStart', root, function() -- if player is muted in chat -- do not broadcast his voice to other players if isPlayerMuted(source) then cancelEvent() end end ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState