IsVoiceEnabled: Difference between revisions
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==Example== | ==Example== | ||
This example shows how to forbid use voice for muted (in chat) players | |||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 18:19, 19 November 2011
This function allows you to make the server reveal whether or not voice is currently enabled.
Syntax
bool isVoiceEnabled ()
Returns
Returns true if the voice is enabled on the server, false otherwise.
Example
This example shows how to forbid use voice for muted (in chat) players
Click to collapse [-]
Server-- only if voice enabled if isVoiceEnabled() then -- adding handler for voice start event addEventHandler( 'onPlayerVoiceStart', root, function() -- if player is muted in chat -- do not broadcast his voice to other players if isPlayerMuted(source) then cancelEvent() end end ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState