KillPlayer: Difference between revisions
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{{Needs_Checking|According to the proposed functions this should have an optional arguments for killer and weapon|[[User:EAi|EAi]]}}__NOTOC__ | |||
__NOTOC__ | __NOTOC__ | ||
This function kills the specified player. It returns a boolean value (true or false) depending on whether the function passed or failed. | This function kills the specified player. It returns a boolean value (true or false) depending on whether the function passed or failed. |
Revision as of 00:16, 16 August 2006
This article needs checking. | |
Reason(s): According to the proposed functions this should have an optional arguments for killer and weapon |
This function kills the specified player. It returns a boolean value (true or false) depending on whether the function passed or failed.
Syntax
bool killPlayer ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player.
Returns
Returns true if the player was killed, false if the player specified could not be killed or is invalid.
Example
-- Get the player with an ID of 1 player = getPlayerFromID ( 1 ) -- If a player was found with an ID of 1 then if ( player ) -- Kill the player if ( killPlayer ( player ) ) then -- Inform everyone that they were killed. outputChatBox ( ( getPlayerName ( player ), " was eliminated." ) ) end end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState