ResendPlayerModInfo: Difference between revisions

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===Returns===
===Returns===
Returns ''true'' if the mod info will be resent, ''false'' otherwise.
Returns ''true'' if the mod info will be resent, ''false'' otherwise.
==Example==
This example shows how to resend each players mod info during [[onResourceStart]]
<syntaxhighlight lang="lua">
addEventHandler( "onResourceStart", resourceRoot,
    function()
        for _,player in ipairs( getElementsByType("player") ) do
            resendPlayerModInfo( player )
        end
    end
)
</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 01:58, 27 September 2013

This function will force the specified player to resend their mod info, triggering the onPlayerModInfo event again.

Syntax

bool resendPlayerModInfo ( player thePlayer )

Required Arguments

  • thePlayer: A player object referencing the specified player

Returns

Returns true if the mod info will be resent, false otherwise.

Example

This example shows how to resend each players mod info during onResourceStart

addEventHandler( "onResourceStart", resourceRoot,
    function()
        for _,player in ipairs( getElementsByType("player") ) do
            resendPlayerModInfo( player )
        end
    end
)

Requirements

This template will be deleted.

See Also