ResendPlayerModInfo: Difference between revisions
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bool resendPlayerModInfo ( player thePlayer ) | bool resendPlayerModInfo ( player thePlayer ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:resendModInfo||}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': A [[player]] object referencing the specified player | *'''thePlayer''': A [[player]] object referencing the specified player |
Revision as of 04:04, 15 July 2014
This function will force the specified player to resend their mod info, triggering the onPlayerModInfo event again.
Syntax
bool resendPlayerModInfo ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:resendModInfo(...)
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the mod info will be resent, false otherwise.
Example
This example shows how to resend each players mod info during onResourceStart
addEventHandler( "onResourceStart", resourceRoot, function() for _,player in ipairs( getElementsByType("player") ) do resendPlayerModInfo( player ) end end )
Requirements
This template will be deleted.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState