ResetBlurLevel: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
Zangomangu (talk | contribs)  (Created page with "{{Client function}} __NOTOC__ Resets the motion blur level on the clients screen to default value (36).  ==Syntax== <section name="Client" class="client" show="true"> <syntaxh...")  | 
				No edit summary  | 
				||
| Line 27: | Line 27: | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
</section>  | </section>  | ||
==Requirements==  | |||
{{Requirements|n/a|1.5.7-9.20450|}}  | |||
==See Also==  | ==See Also==  | ||
{{Player functions}}  | {{Player functions}}  | ||
Revision as of 13:43, 25 October 2020
Resets the motion blur level on the clients screen to default value (36).
Syntax
Click to collapse [-]
Clientbool resetBlurLevel ( )
Returns
Returns true if the blur level was reset successfully. Returns false otherwise.
Example
Click to collapse [-]
ClientThis example allows the player to reset their blur level via a command
 
function resetBlurCommand()
	if resetBlurLevel() then
		outputChatBox("Reset blur level.", 0, 255, 0)
	else
		outputChatBox("Failed to reset blur level.", 255, 0, 0)
	end
end
addCommandHandler("resetblur", resetBlurCommand)
Requirements
This template will be deleted.
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState