ResetBlurLevel: Difference between revisions
		
		
		
		
		
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==Returns==  | ==Returns==  | ||
Returns ''true'' if the blur level was reset successfully  | Returns ''true'' if the blur level was reset successfully, ''false'' otherwise.  | ||
==Example==  | ==Example==  | ||
Revision as of 11:23, 20 September 2021
Resets the motion blur level on the clients screen to default value (36).
Syntax
Click to collapse [-]
Clientbool resetBlurLevel ( )
Returns
Returns true if the blur level was reset successfully, false otherwise.
Example
Click to collapse [-]
ClientThis example allows the player to reset their blur level via a command
 
function resetBlurCommand()
	if resetBlurLevel() then
		outputChatBox("Reset blur level.", 0, 255, 0)
	else
		outputChatBox("Failed to reset blur level.", 255, 0, 0)
	end
end
addCommandHandler("resetblur", resetBlurCommand)
Requirements
This template will be deleted.
See Also
- getPlayerTeam
 - getPlayerBlurLevel
 - setPlayerBlurLevel
 - getPlayerSerial
 - forcePlayerMap
 - getPlayerScriptDebugLevel
 - getPlayerFromName
 - getPlayerMoney
 - getPlayerName
 - getPlayerNametagColor
 - getPlayerNametagText
 - getPlayerPing
 - getPlayerWantedLevel
 - givePlayerMoney
 - isPlayerMapForced
 - isPlayerNametagShowing
 - setPlayerHudComponentVisible
 - setPlayerMoney
 - setPlayerNametagColor
 - setPlayerNametagShowing
 - setPlayerNametagText
 - takePlayerMoney
 - countPlayersInTeam
 - getPlayersInTeam
 - isVoiceEnabled
 - setControlState
 - getControlState