ResetBlurLevel: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
Resets the motion blur level on the | Resets the motion blur level on the client's screen to default value (36). | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool resetBlurLevel ( ) | bool resetBlurLevel ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Returns== | ==Returns== | ||
Line 14: | Line 12: | ||
==Example== | ==Example== | ||
This example allows the player to reset their blur level with a command: | |||
This example allows the player to reset their blur level | <syntaxhighlight lang="lua"> | ||
<syntaxhighlight lang="lua"> | function resetBlurCommand () | ||
function resetBlurCommand() | if resetBlurLevel () then | ||
outputChatBox ("Reset blur level.", 0, 255, 0) | |||
else | |||
outputChatBox ("Failed to reset blur level.", 255, 0, 0) | |||
end | |||
end | end | ||
addCommandHandler("resetblur", resetBlurCommand) | |||
addCommandHandler ("resetblur", resetBlurCommand) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==Requirements== | ==Requirements== | ||
{{Requirements|n/a|1.5.7-9.20450|}} | {{Requirements|n/a|1.5.7-9.20450|}} | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 18:07, 20 September 2021
Resets the motion blur level on the client's screen to default value (36).
Syntax
bool resetBlurLevel ( )
Returns
Returns true if the blur level was reset successfully, false otherwise.
Example
This example allows the player to reset their blur level with a command:
function resetBlurCommand () if resetBlurLevel () then outputChatBox ("Reset blur level.", 0, 255, 0) else outputChatBox ("Failed to reset blur level.", 255, 0, 0) end end addCommandHandler ("resetblur", resetBlurCommand)
Requirements
This template will be deleted.
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState