Server Scripting Events: Difference between revisions
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This | {{Needs Checking|This page duplicates event pages' syntaxes. Events may need grouping in categories too. --[[User:Jbeta|jbeta]] 20:06, 14 September 2007 (CDT)}} | ||
This is a list of all server-side scripting [[event]]s. | |||
[[onClientLogin]] ( [[account]] previous_account, [[account]] current_account, bool auto-login ) | |||
[[onClientLogout]] ( [[account]] previous_account, [[account]] current_account ) | |||
[[onColShapeHit]] ( [[player]] player, bool matchingDimension ) | |||
[[onColShapeLeave]] ( [[player]] player, bool matchingDimension ) | |||
[[onConsole]] ( string message ) | |||
[[onElementDataChange]] ( string name ) | |||
[[onElementColShapeHit]] ( [[colshape]] hitcolshape, bool matchingDimension ) | |||
[[onElementColShapeLeave]] ( [[colshape]] leftcolshape, bool matchingDimension ) | |||
[[onElementClicked]] ( string button, string state, [[player]] clicker, float posX, float posY, float posZ ) | |||
[[onMarkerHit]] ( [[player]] hitplayer, bool matchingDimension ) | |||
[[onMarkerLeave]] ( [[player]] leftplayer, bool matchingDimension ) | |||
[[onPickupSpawn]] () | |||
[[onPickupHit]] ( [[player]] player, bool matchingDimension ) | |||
[[onPickupLeave]] ( [[player]] player, bool matchingDimension ) | |||
[[onPickupUse]] ( [[player]] player ) | |||
[[onPlayerChat]] ( string message, int type ) | |||
[[onPlayerDamage]] ( [[element]] attacker, int attackerweapon, int bodypart, float loss ) | |||
[[onPlayerJoin]] () | |||
[[onPlayerQuit]] ( string reason ) | |||
[[onPlayerSpawn]] ( [[spawnpoint]] spawnpoint, team ) | |||
[[onPlayerWasted]] ( int ammo, [[element]] killer, int killerweapon, int bodypart ) | |||
[[onPlayerTarget]] ( [[element]] targetedElement ) | |||
[[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked ) | |||
[[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacker ) | |||
[[onPlayerWeaponSwitch]] ( int previousWeaponID, int currentWeaponID ) | |||
[[onPlayerTask]] ( string priority, int type, string name ) | |||
[[onPlayerMarkerHit]] ( [[marker]] hitmarker, bool matchingDimension ) | |||
[[onPlayerMarkerLeave]] ( [[marker]] leftmarker, bool matchingDimension ) | |||
[[onPlayerPickupHit]] ( [[pickup]] hitpickup, bool matchingDimension ) | |||
[[onPlayerPickupLeave]] ( [[pickup]] leftpickup, bool matchingDimension ) | |||
[[onPlayerPickupUse]] ( [[pickup]] usedpickup ) | |||
[[onPlayerClick]] ( string button, string state, [[element]] clickedElement, float posX, float posY, float posZ ) | |||
[[onResourceStart]] ( [[resource]] resource ) | |||
[[onResourceStop]] ( [[resource]] resource ) | |||
[[onSpawnpointUse]] ( [[player]] player ) | |||
[[onTrailerAttach]] ( [[vehicle]] towedBy ) | |||
[[onTrailerDetach]] ( [[vehicle]] towedBy ) | |||
[[onVehicleDamage]] ( float loss ) | |||
[[onVehicleRespawn]] ( bool explosion ) | |||
[[onVehicleStartEnter]] ( [[player]] player, int seat, [[player]] jacked ) | |||
[[onVehicleStartExit]] ( [[player]] player, int seat, [[player]] jacker ) | |||
[[onVehicleEnter]] ( [[player]] player, int seat, [[player]] jacked ) | |||
[[onVehicleExit]] ( [[player]] player, int seat, [[player]] jacker ) | |||
[[onVehicleExplode]] () |
Revision as of 01:06, 15 September 2007
This article needs checking. | |
Reason(s): This page duplicates event pages' syntaxes. Events may need grouping in categories too. --jbeta 20:06, 14 September 2007 (CDT) |
This is a list of all server-side scripting events.
onClientLogin ( account previous_account, account current_account, bool auto-login )
onClientLogout ( account previous_account, account current_account )
onColShapeHit ( player player, bool matchingDimension )
onColShapeLeave ( player player, bool matchingDimension )
onConsole ( string message )
onElementDataChange ( string name )
onElementColShapeHit ( colshape hitcolshape, bool matchingDimension )
onElementColShapeLeave ( colshape leftcolshape, bool matchingDimension )
onElementClicked ( string button, string state, player clicker, float posX, float posY, float posZ )
onMarkerHit ( player hitplayer, bool matchingDimension )
onMarkerLeave ( player leftplayer, bool matchingDimension )
onPickupHit ( player player, bool matchingDimension )
onPickupLeave ( player player, bool matchingDimension )
onPickupUse ( player player )
onPlayerChat ( string message, int type )
onPlayerDamage ( element attacker, int attackerweapon, int bodypart, float loss )
onPlayerJoin ()
onPlayerQuit ( string reason )
onPlayerSpawn ( spawnpoint spawnpoint, team )
onPlayerWasted ( int ammo, element killer, int killerweapon, int bodypart )
onPlayerTarget ( element targetedElement )
onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )
onPlayerExitVehicle ( vehicle vehicle, int seat, player jacker )
onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )
onPlayerTask ( string priority, int type, string name )
onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )
onPlayerMarkerLeave ( marker leftmarker, bool matchingDimension )
onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )
onPlayerPickupLeave ( pickup leftpickup, bool matchingDimension )
onPlayerPickupUse ( pickup usedpickup )
onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )
onResourceStart ( resource resource )
onResourceStop ( resource resource )
onSpawnpointUse ( player player )
onTrailerAttach ( vehicle towedBy )
onTrailerDetach ( vehicle towedBy )
onVehicleDamage ( float loss )
onVehicleRespawn ( bool explosion )
onVehicleStartEnter ( player player, int seat, player jacked )
onVehicleStartExit ( player player, int seat, player jacker )
onVehicleEnter ( player player, int seat, player jacked )
onVehicleExit ( player player, int seat, player jacker )