Server Scripting Events: Difference between revisions

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void [[onPlayerChat]] ( string message, bool teamchat )
void [[onPlayerChat]] ( string message, bool teamchat )


void [[onPlayerDamage]] ( [[player]] attacker, int attackerweapon, int bodypart, float loss )
void [[onPlayerDamage]] ( [[element]] attacker, int attackerweapon, int bodypart, float loss )


void [[onPlayerJoin]] ()
void [[onPlayerJoin]] ()
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void [[onPlayerSpawn]] ( [[spawnpoint]] spawnpoint, team )
void [[onPlayerSpawn]] ( [[spawnpoint]] spawnpoint, team )


void [[onPlayerWasted]] ( int ammo, [[player]] killer, int killerweapon, int bodypart )
void [[onPlayerWasted]] ( int ammo, [[element]] killer, int killerweapon, int bodypart )


void [[onPlayerTarget]] ( [[element]] targetedElement )
void [[onPlayerTarget]] ( [[element]] targetedElement )

Revision as of 19:47, 22 April 2007

This is a list of server-side scripting events that currently exist. More will come soon.

Server Events

void onClientLogin ( account previous_account, account current_account, bool auto-login )

void onClientLogout ( account previous_account, account current_account )

void onColShapeHit ( player player, bool matchingDimension )

void onColShapeLeave ( player player, bool matchingDimension )

void onConsole ( string message )

void onElementDataChange ( string name )

void onElementColShapeHit ( colshape hitcolshape, bool matchingDimension )

void onElementColShapeLeave ( colshape leftcolshape, bool matchingDimension )

void onElementClicked ( string button, string state, player clicker, float posX, float posY, float posZ )

void onMarkerHit ( player hitplayer, bool matchingDimension )

void onPlayerChat ( string message, bool teamchat )

void onPlayerDamage ( element attacker, int attackerweapon, int bodypart, float loss )

void onPlayerJoin ()

void onPlayerQuit ( string reason )

void onPlayerSpawn ( spawnpoint spawnpoint, team )

void onPlayerWasted ( int ammo, element killer, int killerweapon, int bodypart )

void onPlayerTarget ( element targetedElement )

void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )

void onPlayerExitVehicle ( vehicle vehicle, int seat, player jacker )

void onPlayerWeaponSwitch ( int previousWeaponID, int currentWeaponID )

void onPlayerTask ( string priority, int type, string name )

void onPlayerMarkerHit ( marker hitmarker, bool matchingDimension )

void onPlayerPickupHit ( pickup hitpickup, bool matchingDimension )

void onPlayerPickupUse ( pickup usedpickup )

void onPickupSpawn ()

void onPickupHit ( player player, bool matchingDimension )

void onPickupUse ( player player )

void onPlayerClick ( string button, string state, element clickedElement, float posX, float posY, float posZ )

void onResourceStart ( resource resource )

void onResourceStop ( resource resource )

void onSpawnpointUse ( player player )

void onTrailerAttach ( vehicle towedBy )

void onTrailerDetach ( vehicle towedBy )

void onVehicleDamage ( float loss )

void onVehicleRespawn ( bool explosion )

void onVehicleStartEnter ( player player, int seat, player jacked )

void onVehicleStartExit ( player player, int seat, player jacker )

void onVehicleEnter ( player player, int seat, player jacked )

void onVehicleExit ( player player, int seat, player jacker )

void onVehicleExplode ()