SetPlayerAnnounceValue: Difference between revisions

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bool setPlayerAnnounceValue ( element thePlayer, string key, string value )
bool setPlayerAnnounceValue ( element thePlayer, string key, string value )
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{{OOP||[[player]]:setAnnounceValue||}}
{{OOP||[[player]]:setAnnounceValue||getPlayerAnnounceValue}}
===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' The [[player]] whos announce value you wish to change.
*'''thePlayer:''' The [[player]] whos announce value you wish to change.

Revision as of 22:59, 28 December 2014

This function allows you to change ASE announce values for any player using a specified key. As an example this can be used to change the "score" value which will be shown at game-monitor.com's server list.

Syntax

bool setPlayerAnnounceValue ( element thePlayer, string key, string value )

OOP Syntax Help! I don't understand this!

Method: player:setAnnounceValue(...)
Counterpart: getPlayerAnnounceValue


Required Arguments

  • thePlayer: The player whos announce value you wish to change.
  • key: The key which the value will be stored at.
  • value: The value you wish to store.

Returns

Returns true if the value was set succesfully, false otherwise.

Example

Click to collapse [-]
Server

This small example adds a command that allows you to set your own "score" value.

function setScore ( playerSource, cmdName, scoreValue )
    if ( scoreValue ) then
        setPlayerAnnounceValue ( playerSource, "score", scoreValue )
    end
end

addCommandHandler ( "score", setScore )

See Also