SetPlayerAnnounceValue: Difference between revisions

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(Created page with '{{Server function}} __NOTOC__ This function allows you to change ASE announce values for any player using a specified key. As an example this can be used to change the "score" v…')
 
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This small example adds a command that allows you to set your own "score" value.
This small example adds a command that allows you to set your own "score" value.
<syntaxhighlight lang="lua">function setScore ( playerSource, cmdName, scoreValue )
<syntaxhighlight lang="lua">function setScore ( playerSource, cmdName, scoreValue )
     if ( scoreValue )
     if ( scoreValue ) then
         setPlayerAnnounceValue ( playerSource, "score", scoreValue )
         setPlayerAnnounceValue ( playerSource, "score", scoreValue )
     end
     end

Revision as of 08:46, 1 April 2010

This function allows you to change ASE announce values for any player using a specified key. As an example this can be used to change the "score" value which will be shown at game-monitor.com's server list.

Syntax

bool setPlayerAnnounceValue ( element thePlayer, string key, string value )

Required Arguments

  • thePlayer: The player whos announce value you wish to change.
  • key: The key which the value will be stored at.
  • value: The value you wish to store.

Returns

Returns true if the value was set succesfully, false otherwise.

Example

Click to collapse [-]
Server

This small example adds a command that allows you to set your own "score" value.

function setScore ( playerSource, cmdName, scoreValue )
    if ( scoreValue ) then
        setPlayerAnnounceValue ( playerSource, "score", scoreValue )
    end
end

addCommandHandler ( "score", setScore )

See Also