SetPlayerBlurLevel: Difference between revisions
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{{Server function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
Sets the motion blur level on the clients screen. Accepts a value between 0 and 255. | Sets the motion blur level on the clients screen. Accepts a value between 0 and 255. |
Latest revision as of 22:05, 18 November 2017
Sets the motion blur level on the clients screen. Accepts a value between 0 and 255.
Syntax
Click to collapse [-]
Serverbool setPlayerBlurLevel ( player thePlayer, int level )
OOP Syntax Help! I don't understand this!
- Method: player:setBlurLevel(...)
- Variable: .blurLevel
- Counterpart: getPlayerBlurLevel
Required Arguments
- thePlayer: The player whose blur level will be changed.
- level: The level to set the blur to (default: 36)
Click to collapse [-]
Clientbool setBlurLevel ( int level )
OOP Syntax Help! I don't understand this!
- Method: Player.setBlurLevel(...)
- Counterpart: getPlayerBlurLevel
Required Arguments
- level: The level to set the blur to (default: 36)
Example
Click to collapse [-]
ServerThis example allows the player to set their blur level via a command
function changeBlurLevel ( playerSource, command, blur ) blur = tonumber(blur) if not blur or blur > 255 or blur < 0 then outputChatBox ( "Enter a value between 0 - 255.", playerSource ) else setPlayerBlurLevel ( playerSource, blur ) outputChatBox ( "Blur level set to: " .. blur, playerSource ) end end addCommandHandler("blur", changeBlurLevel)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState