SetPlayerCanBeKnockedOffBike: Difference between revisions

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This example sets the canBeKnockedOff status true or false.
This example sets the canBeKnockedOff status true or false.


<syntaxhighlight lang="lua">function canBeKnockedOff ( command, state )
<syntaxhighlight lang="lua">function changeCanBeKnockedOff ( command, state )
-- The player should enter /knock true or /knock false
-- The player should enter /knock true or /knock false
setPlayerCanBeKnockedOffBike ( getLocalPlayer(), state )
setPlayerCanBeKnockedOffBike ( getLocalPlayer(), state )
-- Get the player and set true or false
-- Get the player and set true or false
end
end
addCommandHandler ( "knock", canBeKnockedOff )
addCommandHandler ( "knock", changeCanBeKnockedOff )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 08:02, 17 February 2008

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Reason(s): Is this correct?

This function controls if you can fall of your bike.

Syntax

bool setPlayerCanBeKnockedOffBike ( player thePlayer, bool canBeKnockedOffBike )         

Required Arguments

  • thePlayer: the player whose knockoffstatus being changed
  • state: the true or false state

Example

This example sets the canBeKnockedOff status true or false.

function changeCanBeKnockedOff ( command, state )
-- The player should enter /knock true or /knock false
setPlayerCanBeKnockedOffBike ( getLocalPlayer(), state )
-- Get the player and set true or false
end
addCommandHandler ( "knock", changeCanBeKnockedOff )

See Also