SetPlayerCanBeKnockedOffBike: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function controls if you can fall of your bike. | This function controls if you can fall of your bike. | ||
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This example sets the canBeKnockedOff status true or false. | This example sets the canBeKnockedOff status true or false. | ||
<syntaxhighlight lang="lua">function changeCanBeKnockedOff ( command | <syntaxhighlight lang="lua"> | ||
-- The player should enter /knock true | function changeCanBeKnockedOff ( command ) | ||
setPlayerCanBeKnockedOffBike ( getLocalPlayer(), | -- The player should enter /knock | ||
-- Get the player and set true or false | status = canPlayerBeKnockedOffBike ( getLocalPlayer()) | ||
if (status == true) then | |||
setPlayerCanBeKnockedOffBike ( getLocalPlayer(), false ) | |||
outputChatBox ( "Now you can't be knocked off your bike." ) | |||
else | |||
setPlayerCanBeKnockedOffBike ( getLocalPlayer(), true ) | |||
outputChatBox ( "Now you can be knocked off your bike." ) | |||
-- Get the player and set true or false | |||
end | |||
end | end | ||
addCommandHandler ( "knock", changeCanBeKnockedOff ) | addCommandHandler ( "knock", changeCanBeKnockedOff ) |
Revision as of 09:48, 17 February 2008
This function controls if you can fall of your bike.
Syntax
bool setPlayerCanBeKnockedOffBike ( player thePlayer, bool canBeKnockedOffBike )
Required Arguments
- thePlayer: the player whose knockoffstatus being changed
- state: the true or false state
Example
This example sets the canBeKnockedOff status true or false.
function changeCanBeKnockedOff ( command ) -- The player should enter /knock status = canPlayerBeKnockedOffBike ( getLocalPlayer()) if (status == true) then setPlayerCanBeKnockedOffBike ( getLocalPlayer(), false ) outputChatBox ( "Now you can't be knocked off your bike." ) else setPlayerCanBeKnockedOffBike ( getLocalPlayer(), true ) outputChatBox ( "Now you can be knocked off your bike." ) -- Get the player and set true or false end end addCommandHandler ( "knock", changeCanBeKnockedOff )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState