SetPlayerCanBeKnockedOffBike
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function controls if you can fall of your bike by accident - namely by banging into a wall.
Syntax
bool setPlayerCanBeKnockedOffBike ( player thePlayer, bool canBeKnockedOffBike )
Required Arguments
- thePlayer: the player whose knockoffstatus being changed
- state: the true or false state
Example
This example allows the local player to toggle whether or not he can fall of bikes.
function changeCanBeKnockedOff ( command ) -- The player should enter /knock if canPedBeKnockedOffBike ( getLocalPlayer() ) then setPlayerCanBeKnockedOffBike ( getLocalPlayer(), false ) outputChatBox ( "Now you can't be knocked off your bike." ) else setPlayerCanBeKnockedOffBike ( getLocalPlayer(), true ) outputChatBox ( "Now you can be knocked off your bike." ) end end addCommandHandler ( "knock", changeCanBeKnockedOff )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState