SetPlayerDiscordJoinParams: Difference between revisions
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{{Server function}} | {{Server function}} __NOTOC__ | ||
{{Important Note|The name of this function will change, so you should first check that the function exists before using it.<syntaxhighlight lang="lua"> | |||
{{New feature/item|3.0160|1.6| | if setPlayerDiscordJoinParams then | ||
setPlayerDiscordJoinParams(...) | |||
end</syntaxhighlight>}} | |||
{{New feature/item|3.0160|1.6|20463|This function allows you to set a user's Discord join/invite parameters. | |||
It's necessary to use this function to enable that option on Discord.}} | It's necessary to use this function to enable that option on Discord.}} | ||
Line 14: | Line 17: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The [[player]] whose discord join parameters will be set on. | *'''thePlayer:''' The [[player]] whose discord join parameters will be set on. | ||
*'''key:''' The key which will be called upon invited users (or users who joined the game by clicking "Join") onPlayerJoin event. (Limited to 64 characters) | *'''key:''' The key which will be called upon invited users (or users who joined the game by clicking "Join") onPlayerJoin event. (Limited to 64 characters, must not contain space character) | ||
*'''partyId:''' Changing the partyId is useful to make invites expire. (Limited to 64 characters) | *'''partyId:''' Changing the partyId is useful to make invites expire. (Limited to 64 characters, must not contain space character) | ||
*'''partyCurrentSize:''' The current number of used capacity for other users to join. (Can't be more than partyMaxSize) | *'''partyCurrentSize:''' The current number of used capacity for other users to join. (Can't be more than partyMaxSize) | ||
*'''partyMaxSize:''' The total capacity for users inside the party. | *'''partyMaxSize:''' The total capacity for users inside the party. (Can't be greater than server max players) | ||
===Returns=== | ===Returns=== |
Latest revision as of 10:22, 30 March 2020
Important Note: The name of this function will change, so you should first check that the function exists before using it.if setPlayerDiscordJoinParams then setPlayerDiscordJoinParams(...) end |
This function allows you to set a user's Discord join/invite parameters. It's necessary to use this function to enable that option on Discord.
Use empty string for key parameter to disable join/invite feature.
Syntax
bool setPlayerDiscordJoinParams ( element thePlayer, string key, string partyId, int partyCurrentSize, int partyMaxSize )
OOP Syntax Help! I don't understand this!
- Method: player:setDiscordJoinParams(...)
Required Arguments
- thePlayer: The player whose discord join parameters will be set on.
- key: The key which will be called upon invited users (or users who joined the game by clicking "Join") onPlayerJoin event. (Limited to 64 characters, must not contain space character)
- partyId: Changing the partyId is useful to make invites expire. (Limited to 64 characters, must not contain space character)
- partyCurrentSize: The current number of used capacity for other users to join. (Can't be more than partyMaxSize)
- partyMaxSize: The total capacity for users inside the party. (Can't be greater than server max players)
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
Serverfunction makeSomeParty ( playerSource, cmdName ) setPlayerDiscordJoinParams(playerSource, "abcdefghijklmnopqrstuvwxyz", "abc123456", 1, 5) end addCommandHandler ( "makeParty", makeSomeParty )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState