SetPlayerFightingStyle: Difference between revisions
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STYLE_STANDARD = 4, | STYLE_STANDARD = 4, | ||
STYLE_BOXING | STYLE_BOXING = 5 | ||
STYLE_KUNG_FU | STYLE_KUNG_FU = 6 | ||
STYLE_KNEE_HEAD | STYLE_KNEE_HEAD = 7 | ||
// various melee weapon styles | // various melee weapon styles | ||
STYLE_GRAB_KICK = 15, | STYLE_GRAB_KICK = 15, |
Revision as of 09:01, 6 March 2007
Changes a player's fighting style, most only change the 'special attack' which is done using the Aim and Enter keys.
STYLE_STANDARD = 4, STYLE_BOXING = 5 STYLE_KUNG_FU = 6 STYLE_KNEE_HEAD = 7 // various melee weapon styles STYLE_GRAB_KICK = 15, STYLE_ELBOWS = 16, (can someone fill in the rest and tidy it up =))
Syntax
setPlayerFightingStyle ( player, int style )
Required Arguments
- Player: Tells the function to give the fighting style to a player
- Style: A whole integer specifying the style of fighting you want to give to the player
Example
This example sets the player's fighting style to the desired style when he types "style" folldowed by a number from 4 to 16 in console.
addCommandHandler ( "style", "style" ) -- add a command handler for setcash function style ( player, command, id ) --when the style function is called setPlayerFightingStyle ( player, id ) --set players fighting style end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState