SetPlayerFightingStyle: Difference between revisions

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Changes a player's fighting style, most only change the 'special attack' which is done using the Aim and Enter keys.
Changes a player's fighting style, most only change the 'special attack' which is done using the Aim and Enter keys.


STYLE_STANDARD = 4,
{| border="2" cellpadding="2" cellspacing="0" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;"
STYLE_BOXING = 5
|'''Fighting Style'''
STYLE_KUNG_FU = 6
|'''ID'''
STYLE_KNEE_HEAD = 7
|-
// various melee weapon styles
|STYLE_STANDARD
STYLE_GRAB_KICK = 15
|4
STYLE_ELBOWS = 16
|-
(can someone fill in the rest and tidy it up =))
|STYLE_BOXING
|5
|-
|STYLE_KUNG_FU
|6
|-
|STYLE_KNEE_HEAD
|7
|-
|STYLE_GRAB_KICK
|15
|-
|STYLE_ELBOWS
|16
|-
|}


==Syntax==  
==Syntax==  

Revision as of 18:30, 5 August 2007

Changes a player's fighting style, most only change the 'special attack' which is done using the Aim and Enter keys.

Fighting Style ID
STYLE_STANDARD 4
STYLE_BOXING 5
STYLE_KUNG_FU 6
STYLE_KNEE_HEAD 7
STYLE_GRAB_KICK 15
STYLE_ELBOWS 16

Syntax

setPlayerFightingStyle ( player, int style ) 

Required Arguments

  • Player: Tells the function to give the fighting style to a player
  • Style: A whole integer specifying the style of fighting you want to give to the player

Example

This example sets the player's fighting style to the desired style when he types "style" folldowed by a number from 4 to 16 in console.

addCommandHandler ( "style", "style" ) -- add a command handler for setcash
function style ( player, command, id ) --when the style function is called
	setPlayerFightingStyle ( player, id ) --set players fighting style
end

See Also