SetPlayerHealth: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function slap ( player, command ) --calls the function
function slap ( player, command ) --calls the function
setPlayerHealth ( player, getPlayerHealth - 20 ) --sets the player health
setPlayerHealth ( player, getPlayerHealth(player) - 20 ) --sets the player health
  end
  end
addCommandHandler ( "slap", slap )
addCommandHandler ( "slap", slap )

Revision as of 07:08, 6 August 2007

This function allows you to set a player's health.

Syntax

bool setPlayerHealth ( player thePlayer, float playerHealth )

Required Arguments

  • thePlayer: The player whose health you want to set.
  • playerHealth: The value you want to set the health to. Valid values are from 0 (dead) to 100 (full health).

Returns

Returns true if the player's health was set succesfully. Returns false if the player argument is invalid, or the health argument is out of range.

Example

This example finds "player" and when "slap" is entered, their health is decreased

function slap ( player, command ) --calls the function
setPlayerHealth ( player, getPlayerHealth(player) - 20 ) --sets the player health
 end
addCommandHandler ( "slap", slap )

See Also