SetPlayerHealth: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example finds "player" and when "slap" is entered, their health is decreased | This example finds "player" and when "slap" is entered, their health is decreased | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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end | end | ||
addCommandHandler ( "slap", slap ) | addCommandHandler ( "slap", slap ) | ||
</syntaxhighlight> | </syntaxhighlight></section> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} | ||
{{Server function}} |
Revision as of 23:08, 14 August 2007
This function allows you to set a player's health.
Syntax
bool setPlayerHealth ( player thePlayer, float playerHealth )
Required Arguments
- thePlayer: The player whose health you want to set.
- playerHealth: The value you want to set the health to. Valid values are from 0 (dead) to 100 (full health).
Returns
Returns true if the player's health was set succesfully. Returns false if the player argument is invalid, or the health argument is out of range.
Example
Click to collapse [-]
ServerThis example finds "player" and when "slap" is entered, their health is decreased
function slap ( player, command ) --calls the function setPlayerHealth ( player, getPlayerHealth(player) - 20 ) --sets the player health end addCommandHandler ( "slap", slap )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState