SetPlayerHudComponentVisible: Difference between revisions
Jump to navigation
Jump to search
UniOnDennis (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} {{New items|3.0152|1.3.2| This function will show or hide a part of the player's HUD. }} {{Deprecated_feature|3|1.0| Component 'clock' doe...") |
UniOnDennis (talk | contribs) No edit summary |
||
Line 66: | Line 66: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the component was shown or hidden succesfully, ''false'' if an invalid argument was specified. | Returns ''true'' if the component was shown or hidden succesfully, ''false'' if an invalid argument was specified. | ||
==Requirements== | |||
{{Requirements|1.3.2|1.3.2}} | |||
==Example== | ==Example== | ||
Line 71: | Line 74: | ||
This example hides the ammo and weapon displays for players when they join. | This example hides the ammo and weapon displays for players when they join. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | -- Hide some of the hud components when a player joins the server | ||
addEventHandler ( "onPlayerJoin", root, | |||
function () | |||
end | setPlayerHudComponentVisible ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player | ||
setPlayerHudComponentVisible ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 23:44, 30 January 2013
This function will show or hide a part of the player's HUD.
Syntax
Click to collapse [-]
Serverbool setPlayerHudComponentVisible ( player thePlayer, string component, bool show )
Required Arguments
- thePlayer: The player element for which you wish to show/hide a HUD component
- component: The component you wish to show or hide. Valid values are:
- ammo: The display showing how much ammo the player has in their weapon
- area_name: The text that appears containing the name of the area a player has entered
- armour: The display showing the player's armor
- breath: The display showing the player's breath
- clock: The display showing the in-game time
- health: The display showing the player's health
- money: The display showing how much money the player has
- radar: The bottom-left corner miniradar
- vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
- weapon: The display showing the player's weapon
- radio: The display showing the radio label
- wanted: The display showing the player's wanted level
- crosshair: The weapon crosshair and sniper scope
- all: All of the above at the same time
- show: Specify if the component should be shown (true) or hidden (false)
Click to collapse [-]
Clientbool setPlayerHudComponentVisible ( string component, bool show )
Required Arguments
- component: The component you wish to show or hide. Valid values are:
- ammo: The display showing how much ammo the player has in their weapon
- area_name: The text that appears containing the name of the area a player has entered
- armour: The display showing the player's armor
- breath: The display showing the player's breath
- clock: The display showing the in-game time
- health: The display showing the player's health
- money: The display showing how much money the player has
- radar: The bottom-left corner miniradar
- vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
- weapon: The display showing the player's weapon
- radio: The display showing the radio label
- wanted: The display showing the player's wanted level
- crosshair: The weapon crosshair and sniper scope
- all: All of the above at the same time
- show: Specify if the component should be shown (true) or hidden (false)
Returns
Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.
Requirements
This template will be deleted.
Example
Click to collapse [-]
ServerThis example hides the ammo and weapon displays for players when they join.
-- Hide some of the hud components when a player joins the server addEventHandler ( "onPlayerJoin", root, function () setPlayerHudComponentVisible ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player setPlayerHudComponentVisible ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player end )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState