SetPlayerHudComponentVisible: Difference between revisions
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This function will show or hide a part of the player's HUD. | This function will show or hide a part of the player's HUD. | ||
== | ===EJECT=== | ||
===TO=== | |||
===PSEUDO=== | |||
===SKRYPTER=== | |||
=== | |||
=== | |||
=== | |||
==Requirements== | ==Requirements== |
Revision as of 13:43, 11 January 2017
This function will show or hide a part of the player's HUD.
EJECT
TO
PSEUDO
SKRYPTER
Requirements
This template will be deleted.
Example
Click to collapse [-]
ServerThis example hides the ammo and weapon displays for players when they join.
-- Hide some of the hud components when a player joins the server addEventHandler ( "onPlayerJoin", root, function () setPlayerHudComponentVisible ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player setPlayerHudComponentVisible ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player end )
Click to collapse [-]
ClientThis example hides the ammo and weapon displays for players when they join.
-- Hide the hud when the resource is started local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted" } addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () for _, component in ipairs( components ) do setPlayerHudComponentVisible( component, false ) end end)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState