SetPlayerHudComponentVisible: Difference between revisions

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This function will show or hide a part of the player's HUD.  
This function will show or hide a part of the player's HUD.  


==Syntax==  
===EJECT===  
 
===TO===  
<section name="Server" class="server" show="true">
===PSEUDO===  
<syntaxhighlight lang="lua">
===SKRYPTER===
bool setPlayerHudComponentVisible ( player thePlayer, string component, bool show )
</syntaxhighlight>
{{OOP||[[player]]:setHudComponentVisible||}}
===Required Arguments===
*'''thePlayer:''' The player element for which you wish to show/hide a HUD component
*'''component:''' The component you wish to show or hide. Valid values are:
:*'''all:''' All of the following at the same time
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''area_name:''' The text that appears containing the name of the area a player has entered
:*'''armour:''' The display showing the player's armor
:*'''breath:''' The display showing the player's breath
:*'''clock:''' The display showing the in-game time
:*'''health:''' The display showing the player's health
:*'''money:''' The display showing how much money the player has
:*'''radar:''' The bottom-left corner miniradar
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''weapon:''' The display showing the player's weapon
{{New feature|3.0110|1.1|
:*'''radio:''' The display showing the radio label
:*'''wanted:''' The display showing the player's wanted level
:*'''crosshair:''' The weapon crosshair and sniper scope
}}
*'''show:''' Specify if the component should be shown (''true'') or hidden (''false'')
</section>
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
bool setPlayerHudComponentVisible ( string component, bool show )
</syntaxhighlight>
 
===Required Arguments===  
*'''component:''' The component you wish to show or hide. Valid values are:
:*'''all:''' All of the following at the same time
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''area_name:''' The text that appears containing the name of the area a player has entered
:*'''armour:''' The display showing the player's armor
:*'''breath:''' The display showing the player's breath
:*'''clock:''' The display showing the in-game time
:*'''health:''' The display showing the player's health
:*'''money:''' The display showing how much money the player has
:*'''radar:''' The bottom-left corner miniradar
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle
:*'''weapon:''' The display showing the player's weapon
{{New feature/item|3.0110|1.1||
:*'''radio:''' The display showing the radio label
:*'''wanted:''' The display showing the player's wanted level
:*'''crosshair:''' The weapon crosshair and sniper scope
}}
*'''show:''' Specify if the component should be shown (''true'') or hidden (''false'')
</section>
 
===Returns===
Returns ''true'' if the component was shown or hidden succesfully, ''false'' if an invalid argument was specified.


==Requirements==
==Requirements==

Revision as of 13:43, 11 January 2017

[[{{{image}}}|link=|]] Note: This function is identical to showPlayerHudComponent

This function will show or hide a part of the player's HUD.

EJECT

TO

PSEUDO

SKRYPTER

Requirements

This template will be deleted.

Example

Click to collapse [-]
Server

This example hides the ammo and weapon displays for players when they join.

-- Hide some of the hud components when a player joins the server
addEventHandler ( "onPlayerJoin", root, 
    function ()
        setPlayerHudComponentVisible ( source, "ammo", false )    -- Hide the ammo displays for the newly joined player
        setPlayerHudComponentVisible ( source, "weapon", false )  -- Hide the weapon displays for the newly joined player
    end
)
Click to collapse [-]
Client

This example hides the ammo and weapon displays for players when they join.

-- Hide the hud when the resource is started
local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted" }

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
function ()
	for _, component in ipairs( components ) do
		setPlayerHudComponentVisible( component, false )
	end
end)

See Also