SetPlayerHudComponentVisible: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Note|This function is identical to showPlayerHudComponent}}
This function will show or hide a part of the player's HUD.  
This function will show or hide a part of the player's HUD.  


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bool setPlayerHudComponentVisible ( player thePlayer, string component, bool show )
bool setPlayerHudComponentVisible ( player thePlayer, string component, bool show )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[player]]:showHudComponent||}}
{{OOP||[[player]]:setHudComponentVisible||}}
===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' The player element for which you wish to show/hide a HUD component
*'''thePlayer:''' The player element for which you wish to show/hide a HUD component
*'''component:''' The component you wish to show or hide. Valid values are:
*'''component:''' The component you wish to show or hide. Valid values are:
:*'''all:''' All of the following at the same time
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''area_name:''' The text that appears containing the name of the area a player has entered
:*'''area_name:''' The text that appears containing the name of the area a player has entered
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:*'''wanted:''' The display showing the player's wanted level
:*'''wanted:''' The display showing the player's wanted level
:*'''crosshair:''' The weapon crosshair and sniper scope
:*'''crosshair:''' The weapon crosshair and sniper scope
:*'''all:''' All of the above at the same time
}}
}}
*'''show:''' Specify if the component should be shown (''true'') or hidden (''false'')
*'''show:''' Specify if the component should be shown (''true'') or hidden (''false'')
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===Required Arguments===  
===Required Arguments===  
*'''component:''' The component you wish to show or hide. Valid values are:
*'''component:''' The component you wish to show or hide. Valid values are:
:*'''all:''' All of the following at the same time
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''ammo:''' The display showing how much ammo the player has in their weapon
:*'''area_name:''' The text that appears containing the name of the area a player has entered
:*'''area_name:''' The text that appears containing the name of the area a player has entered
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:*'''wanted:''' The display showing the player's wanted level
:*'''wanted:''' The display showing the player's wanted level
:*'''crosshair:''' The weapon crosshair and sniper scope
:*'''crosshair:''' The weapon crosshair and sniper scope
:*'''all:''' All of the above at the same time
}}
}}
*'''show:''' Specify if the component should be shown (''true'') or hidden (''false'')
*'''show:''' Specify if the component should be shown (''true'') or hidden (''false'')
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===Returns===
===Returns===
Returns ''true'' if the component was shown or hidden succesfully, ''false'' if an invalid argument was specified.
Returns ''true'' if the component was shown or hidden succesfully, ''false'' if an invalid argument was specified.
==Requirements==
{{Requirements|1.3.2|1.3.2}}


==Example==  
==Example==  
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     end
     end
)
)
</syntaxhighlight>
</section>
<section name="Client" class="client" show="true">
This example lets players hide or bring up their bottom-left radar with a command
<syntaxhighlight lang="lua">
function toggleRadar()
state = not state
setPlayerHudComponentVisible("radar", state)
end
addCommandHandler( "toggleradar", toggleRadar)
</syntaxhighlight>
</section>
<section name="Client" class="client" show="true">
This example hides the weapon icon, weapon ammo, health bar, clock, money, breath bar, armor bar & wanted level stars displays for players when they join.
<syntaxhighlight lang="lua">
-- Hide the hud when the resource is started
local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted" }
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
function ()
for _, component in ipairs( components ) do
setPlayerHudComponentVisible( component, false )
end
end)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Latest revision as of 17:10, 7 November 2024

This function will show or hide a part of the player's HUD.

Syntax

Click to collapse [-]
Server
bool setPlayerHudComponentVisible ( player thePlayer, string component, bool show )

OOP Syntax Help! I don't understand this!

Method: player:setHudComponentVisible(...)


Required Arguments

  • thePlayer: The player element for which you wish to show/hide a HUD component
  • component: The component you wish to show or hide. Valid values are:
  • all: All of the following at the same time
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope
  • show: Specify if the component should be shown (true) or hidden (false)
Click to collapse [-]
Client
bool setPlayerHudComponentVisible ( string component, bool show )

Required Arguments

  • component: The component you wish to show or hide. Valid values are:
  • all: All of the following at the same time
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope
  • show: Specify if the component should be shown (true) or hidden (false)

Returns

Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.

Example

Click to collapse [-]
Server

This example hides the ammo and weapon displays for players when they join.

-- Hide some of the hud components when a player joins the server
addEventHandler ( "onPlayerJoin", root, 
    function ()
        setPlayerHudComponentVisible ( source, "ammo", false )    -- Hide the ammo displays for the newly joined player
        setPlayerHudComponentVisible ( source, "weapon", false )  -- Hide the weapon displays for the newly joined player
    end
)
Click to collapse [-]
Client

This example lets players hide or bring up their bottom-left radar with a command

function toggleRadar()
	state = not state
	setPlayerHudComponentVisible("radar", state)
end
addCommandHandler( "toggleradar", toggleRadar)
Click to collapse [-]
Client

This example hides the weapon icon, weapon ammo, health bar, clock, money, breath bar, armor bar & wanted level stars displays for players when they join.

-- Hide the hud when the resource is started
local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted" }

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
function ()
	for _, component in ipairs( components ) do
		setPlayerHudComponentVisible( component, false )
	end
end)

See Also