SetPlayerMoney: Difference between revisions
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==See Also== | |||
{{Player functions}} |
Revision as of 20:04, 20 May 2006
Sets a player's money to a certain value. Regardless of current player money.
Syntax
setPlayerMoney ( player, money )
Required Arguments
- Player: Tells the function to give money to a player
- Money: A whole integer specifying the amount of money to give to the player
Example
Note: Player is not defined in this function, so source was used to point to the player. You can read about using source on the LUA Tips and Tricks page
addCommandHandler ( "onPlayerConsole", root, "onConsole" ) function onConsole ( message ) if gettok(message, 1, 32) == "!makemerich" then --if the player types !makemerich in the console setPlayerMoney ( source, 1000000 ) --change player's money to $1,000,000 elseif gettok(message, 1, 32) == "!makemepoor" then --if the player types !makemepoor in the console setPlayerMoney ( source, 0 ) --change player's money to $0 end end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState