SetPlayerMoney: Difference between revisions
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==Example== | ==Example== | ||
This example sets the player's money to the desired amount when he types "setcash" in console. | |||
<syntaxhighlight lang="lua">addCommandHandler ( " | <syntaxhighlight lang="lua">addCommandHandler ( "setcash", "setCash" ) -- add a command handler for setcash | ||
function setCash ( player, command, amount ) --when the setcash function is called | |||
setPlayerMoney ( source, amount ) --change player's money to the desired amount | |||
end</syntaxhighlight> | end</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 23:59, 17 November 2006
Sets a player's money to a certain value. Regardless of current player money.
Syntax
setPlayerMoney ( player, money )
Required Arguments
- Player: Tells the function to give money to a player
- Money: A whole integer specifying the amount of money to give to the player
Example
This example sets the player's money to the desired amount when he types "setcash" in console.
addCommandHandler ( "setcash", "setCash" ) -- add a command handler for setcash function setCash ( player, command, amount ) --when the setcash function is called setPlayerMoney ( source, amount ) --change player's money to the desired amount end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState