SetPlayerMoney: Difference between revisions
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Sets a player's money to a certain value, regardless of current player money. | Sets a player's money to a certain value, regardless of current player money. | ||
Revision as of 07:37, 11 October 2007
Sets a player's money to a certain value, regardless of current player money.
Syntax
bool setPlayerMoney ( player thePlayer, int amount )
Required Arguments
- thePlayer: Which player to set the money of
- amount: A whole integer specifying the new amount of money the player will have
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
This example sets the player's money to the desired amount when he types "setcash" in console.
function setCash ( player, command, amount ) -- when the setcash function is called setPlayerMoney ( player, tonumber(amount) ) -- change player's money to the desired amount end addCommandHandler ( "setcash", setCash ) -- add a command handler for setcash
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState