SetPlayerMoney: Difference between revisions

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{{Server function}}
{{Server client function}}
Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.
Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.



Revision as of 18:48, 7 October 2008

Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.

Syntax

 bool setPlayerMoney ( player thePlayer, int amount ) 

Required Arguments

  • thePlayer: Which player to set the money of
  • amount: A whole integer specifying the new amount of money the player will have

Returns

Returns true if the money was added, or false if invalid parameters were passed.

Example

Example 1: This example sets the player's money to the desired amount when he types "setcash" in console.

function setCash ( thePlayer, command, amount )       -- when the setcash function is called
    setPlayerMoney ( thePlayer, tonumber(amount) )    -- change player's money to the desired amount
end
addCommandHandler ( "setcash", setCash )           -- add a command handler for setcash

Example 2: This gives all players the amount of 1337 money when "leet" is typed in console.

function leetmoney()
	setPlayerMoney( getRootElement(), 1337 )
end
addCommandHandler("leet", leetmoney)

See Also