SetPlayerMoney: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (→Example) |
||
Line 27: | Line 27: | ||
'''Example 1:''' This example sets the player's money to the desired amount when he types "setcash" in console. | '''Example 1:''' This example sets the player's money to the desired amount when he types "setcash" in console. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function setCash ( thePlayer, command, amount ) -- when the setcash function is called | function setCash(thePlayer, command, amount) -- when the setcash function is called | ||
setPlayerMoney ( thePlayer, tonumber(amount) ) -- change player's money to the desired amount | setPlayerMoney(thePlayer, tonumber(amount)) -- change player's money to the desired amount | ||
end | end | ||
addCommandHandler ( "setcash", setCash ) -- add a command handler for setcash | addCommandHandler("setcash", setCash) -- add a command handler for setcash | ||
</syntaxhighlight> | </syntaxhighlight> | ||
'''Example 2:''' This sets all players the amount of 1337 money when "leet" is typed in console. | '''Example 2:''' This sets all players the amount of 1337 money when "leet" is typed in console. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function leetmoney() | function leetmoney() | ||
setPlayerMoney( | setPlayerMoney(root, 1337) | ||
end | end | ||
addCommandHandler("leet", leetmoney) | addCommandHandler("leet", leetmoney) |
Revision as of 02:18, 14 April 2014
Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.
Syntax
Click to collapse [-]
Serverbool setPlayerMoney ( player thePlayer, int amount )
Required Arguments
- thePlayer: Which player to set the money of.
- amount: A whole integer specifying the new amount of money the player will have.
Click to collapse [-]
Clientbool setPlayerMoney ( int amount )
Required Arguments
- amount: A whole integer specifying the new amount of money the local player will have.
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
Example 1: This example sets the player's money to the desired amount when he types "setcash" in console.
function setCash(thePlayer, command, amount) -- when the setcash function is called setPlayerMoney(thePlayer, tonumber(amount)) -- change player's money to the desired amount end addCommandHandler("setcash", setCash) -- add a command handler for setcash
Example 2: This sets all players the amount of 1337 money when "leet" is typed in console.
function leetmoney() setPlayerMoney(root, 1337) end addCommandHandler("leet", leetmoney)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState