SetPlayerMoney: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> bool setPlayerMoney ( player thePlayer, int amount ) </syntaxhighlight> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | |||
bool setPlayerMoney ( player thePlayer, int amount ) </syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' Which player to set the money of | *'''thePlayer:''' Which player to set the money of | ||
*'''amount:''' A whole integer specifying the new amount of money the player will have | *'''amount:''' A whole integer specifying the new amount of money the player will have | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
bool setPlayerMoney (int amount ) </syntaxhighlight> | |||
===Required Arguments=== | |||
*'''amount:''' A whole integer specifying the new amount of money the local player will have | |||
</section> | |||
===Returns=== | ===Returns=== |
Revision as of 22:06, 22 September 2009
Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.
Syntax
Click to collapse [-]
Serverbool setPlayerMoney ( player thePlayer, int amount )
Required Arguments
- thePlayer: Which player to set the money of
- amount: A whole integer specifying the new amount of money the player will have
Click to collapse [-]
Clientbool setPlayerMoney (int amount )
Required Arguments
- amount: A whole integer specifying the new amount of money the local player will have
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
Example 1: This example sets the player's money to the desired amount when he types "setcash" in console.
function setCash ( thePlayer, command, amount ) -- when the setcash function is called setPlayerMoney ( thePlayer, tonumber(amount) ) -- change player's money to the desired amount end addCommandHandler ( "setcash", setCash ) -- add a command handler for setcash
Example 2: This gives all players the amount of 1337 money when "leet" is typed in console.
function leetmoney() setPlayerMoney( getRootElement(), 1337 ) end addCommandHandler("leet", leetmoney)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState