SetPlayerMoney: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">setPlayerMoney ( player thePlayer, int amount ) </syntaxhighlight> | <syntaxhighlight lang="lua"> bool setPlayerMoney ( player thePlayer, int amount ) </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 15:39, 1 August 2007
Sets a player's money to a certain value. Regardless of current player money.
Syntax
bool setPlayerMoney ( player thePlayer, int amount )
Required Arguments
- Player: Tells the function to give money to a player
- Money: A whole integer specifying the amount of money to give to the player
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
This example sets the player's money to the desired amount when he types "setcash" in console.
function setCash ( player, command, amount ) --when the setcash function is called setPlayerMoney ( source, amount ) --change player's money to the desired amount end addCommandHandler ( "setcash", "setCash" ) -- add a command handler for setcash
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState