SetPlayerMoney
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This article needs checking. | |
Reason(s): The first time you set the money for a player it doesn't set the correct amount of money, for example setting it to $100000 gives $98755, this applies to givePlayerMoney as well --Norby89 09:10, 5 August 2007 (CDT) |
Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.
Syntax
bool setPlayerMoney ( player thePlayer, int amount )
Required Arguments
- thePlayer: Which player to set the money of
- amount: A whole integer specifying the new amount of money the player will have
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
This example sets the player's money to the desired amount when he types "setcash" in console.
function setCash ( thePlayer, command, amount ) -- when the setcash function is called setPlayerMoney ( thePlayer, tonumber(amount) ) -- change player's money to the desired amount end addCommandHandler ( "setcash", setCash ) -- add a command handler for setcash
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState