SetPlayerMoney
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Sets a player's money to a certain value, regardless of current player money. It should be noted that setting negative values does not work and in fact gives the player large amounts of money.
Note: Using this function client side (not recommended) will not change a players money server side.
Syntax
Click to collapse [-]
Serverbool setPlayerMoney ( player thePlayer, int amount )
Required Arguments
- thePlayer: Which player to set the money of.
- amount: A whole integer specifying the new amount of money the player will have.
Click to collapse [-]
Clientbool setPlayerMoney ( int amount )
Required Arguments
- amount: A whole integer specifying the new amount of money the local player will have.
Returns
Returns true if the money was added, or false if invalid parameters were passed.
Example
Example 1: This example sets the player's money to the desired amount when he types "setcash" in console.
function setCash ( thePlayer, command, amount ) -- when the setcash function is called setPlayerMoney ( thePlayer, tonumber(amount) ) -- change player's money to the desired amount end addCommandHandler ( "setcash", setCash ) -- add a command handler for setcash
Example 2: This sets all players the amount of 1337 money when "leet" is typed in console.
function leetmoney() setPlayerMoney( getRootElement(), 1337 ) end addCommandHandler("leet", leetmoney)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState