SetPlayerMuted: Difference between revisions
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==Example== | ==Example== | ||
This adds a /mute command that can be used to mute a player. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- create the function | |||
if ( not isPlayerMuted ( | function mutePlayer(player,command,victimName) | ||
-- if the player has specified a victim name to mute | |||
if victimName then | |||
-- get the victim player element from their name | |||
local victim = getPlayerFromNick(victimName) | |||
-- if the player exists | |||
if victim then | |||
-- if they arent already muted | |||
if ( not isPlayerMuted(victim) ) then | |||
-- mute them and output a message to the chat | |||
setPlayerMuted(victim, true) | |||
outputChatBox("You have been muted.",victim) | |||
end | |||
else | |||
outputChatBox("Could not find player with name: "..tostring(victimName),player) | |||
end | |||
else | |||
outputChatBox("Usage: /mute <player name>",player) | |||
end | |||
end | end | ||
-- add the /mute command | |||
addCommandHandler("mute",mutePlayer) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} | ||
Revision as of 22:08, 3 January 2010
Use this function to mute or unmute the player.
Syntax
bool setPlayerMuted ( player thePlayer, bool state )
Required Arguments
- thePlayer: The player you are muting or unmuting.
- state: Use true to mute and false to unmute the player.
Returns
Returns true if the player was successfully muted or unmuted, false otherwise.
Example
This adds a /mute command that can be used to mute a player.
-- create the function
function mutePlayer(player,command,victimName)
-- if the player has specified a victim name to mute
if victimName then
-- get the victim player element from their name
local victim = getPlayerFromNick(victimName)
-- if the player exists
if victim then
-- if they arent already muted
if ( not isPlayerMuted(victim) ) then
-- mute them and output a message to the chat
setPlayerMuted(victim, true)
outputChatBox("You have been muted.",victim)
end
else
outputChatBox("Could not find player with name: "..tostring(victimName),player)
end
else
outputChatBox("Usage: /mute <player name>",player)
end
end
-- add the /mute command
addCommandHandler("mute",mutePlayer)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState