SetPlayerMuted: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setPlayerMuted ( player thePlayer, bool state )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setPlayerMuted ( player thePlayer, bool state )</syntaxhighlight> | ||
{{OOP||[[player]]:setMuted|muted|}} | {{OOP||[[player]]:setMuted|muted|isPlayerMuted}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The [[player]] you are muting or unmuting. | *'''thePlayer:''' The [[player]] you are muting or unmuting. |
Revision as of 23:22, 28 December 2014
Use this function to mute or unmute the player.
Syntax
bool setPlayerMuted ( player thePlayer, bool state )
OOP Syntax Help! I don't understand this!
- Method: player:setMuted(...)
- Variable: .muted
- Counterpart: isPlayerMuted
Required Arguments
- thePlayer: The player you are muting or unmuting.
- state: Use true to mute and false to unmute the player.
Returns
Returns true if the player was successfully muted or unmuted, false otherwise.
Example
This adds a /mute command that can be used to mute a player.
-- create the function function mutePlayer(player,command,victimName) -- if the player has specified a victim name to mute if victimName then -- get the victim player element from their name local victim = getPlayerFromName(victimName) -- if the player exists if victim then -- if they arent already muted if ( not isPlayerMuted(victim) ) then -- mute them and output a message to the chat setPlayerMuted(victim, true) outputChatBox("You have been muted.",victim) end else outputChatBox("Could not find player with name: "..tostring(victimName),player) end else outputChatBox("Usage: /mute <player name>",player) end end -- add the /mute command addCommandHandler("mute",mutePlayer)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState