SetPlayerMuted: Difference between revisions

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{{note| Don't forget to give admin rights to the resource, in which you are using setPlayerMuted function or it won't work.}}
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{{Server function}}
{{Server function}}

Revision as of 03:57, 24 June 2018

[[{{{image}}}|link=|]] Note: Don't forget to give admin rights to the resource, in which you are using setPlayerMuted function or it won't work.

Use this function to mute or unmute the player.

Syntax

bool setPlayerMuted ( player thePlayer, bool state )

OOP Syntax Help! I don't understand this!

Method: player:setMuted(...)
Variable: .muted
Counterpart: isPlayerMuted


Required Arguments

  • thePlayer: The player you are muting or unmuting.
  • state: Use true to mute and false to unmute the player.

Returns

Returns true if the player was successfully muted or unmuted, false otherwise.

Example

This adds a /mute command that can be used to mute a player.

-- create the function
function mutePlayer(player,command,victimName)
	-- if the player has specified a victim name to mute
	if victimName then
		-- get the victim player element from their name
		local victim = getPlayerFromName(victimName)
		-- if the player exists
		if victim then
			-- if they arent already muted
			if ( not isPlayerMuted(victim) ) then
				-- mute them and output a message to the chat
				setPlayerMuted(victim, true)
				outputChatBox("You have been muted.",victim)
			end
		else
			outputChatBox("Could not find player with name: "..tostring(victimName),player)
		end
	else
		outputChatBox("Usage: /mute <player name>",player)
	end
end
-- add the /mute command
addCommandHandler("mute",mutePlayer)

See Also