SetPlayerName: Difference between revisions
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This example allows you to check if string is valid mta nickname | |||
<syntaxhighlight lang="lua"> | |||
function isNicknameValid(nick) | |||
for _, codepoint in utf8.next, nick do | |||
if(codepoint < 33 or codepoint > 126)then | |||
return false | |||
end | |||
end | |||
return true | |||
end | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} | ||
[[ru:setPlayerName]] | [[ru:setPlayerName]] |
Latest revision as of 20:27, 6 August 2019
This function changes the specified player's name. Note that any change made to a players name with this function is not saved in their settings so the name change only lasts till they disconnect.
Syntax
bool setPlayerName ( player thePlayer, string newName )
OOP Syntax Help! I don't understand this!
- Method: player:setName(...)
- Variable: .name
- Counterpart: getPlayerName
Required Arguments
- thePlayer: the player that will have its name set.
- newName: the new name to set for the player.
Returns
Returns true if the player name was changed succesfully, false if invalid arguments are specified.
Limits
- Only ASCII characters between 33 and 126 are allowed (basic latin, no spaces):
!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
- Minimal player name length is 1 character.
- Maximum player name length is 22 characters.
- Player names are case-insensitive. It is not possible to have two clients with same name but different character case.
Example
Click to collapse [-]
ServerThis example adds a tag before a player's nickname via a /changetag command
-- Define the function for this command (/changetag, as defined below) -- source = the player that triggered this command -- command = the command passed into the function (changetag) -- thePlayer = the player that you wish to add a tag to -- tag = the tag to add to the players nickname function tagPlayer ( source, command, thePlayer, tag ) -- Attempt to grab the element id for the player from the parsed name. local sPlayerElement = getPlayerFromName ( thePlayer ) -- Check to see if the player were changing the tag for exists. if ( sPlayerElement ) then -- make sure that the element type of thePlayer is acctually pointing to a player element if getElementType ( sPlayerElement ) == "player" then -- we store the player's current name, local oldName = getPlayerName ( sPlayerElement ) -- append the tag passed to this function before it local taggedName = tag .. oldName -- then set it as his new name setPlayerName ( sPlayerElement, taggedName ) -- Tell the player who triggerd the command that the tag has been applied outputChatBox ( "Player " .. thePlayer .. "'s tag changed to " .. taggedName, source ) end else -- Tell the player who triggerd the command that the player could not be found outputChatBox ( "Unable to change player tag: Player " .. thePlayer .. " not found", source ) end end -- Add a command handler for either the console or / chat commands -- Example: /changetag <playername> <tag> addCommandHandler ( "changetag", tagPlayer )
This example allows you to check if string is valid mta nickname
function isNicknameValid(nick) for _, codepoint in utf8.next, nick do if(codepoint < 33 or codepoint > 126)then return false end end return true end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState