SetPlayerName: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
This example adds a tag before a player's nickname via a /changetag command | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Add | |||
-- Define the function for this command (/changetag, as defined below) | |||
-- source = the player that triggered this command | |||
-- command = the command passed into the function (changetag) | |||
-- thePlayer = the player that you wish to add a tag to | |||
-- tag = the tag to add to the players nickname | |||
function tagPlayer ( source, command, thePlayer, tag ) | |||
-- Attempt to grab the element id for the player from the parsed name. | |||
local sPlayerElement = getPlayerFromNick ( thePlayer ) | |||
-- Check to see if the player were changing the tag for exists. | |||
if ( sPlayerElement ) then | |||
-- make sure that the element type of thePlayer is acctually pointing to a player element | |||
if getElementType ( sPlayerElement ) == "player" then | |||
-- we store the player's current name, | |||
local oldName = getPlayerName ( sPlayerElement ) | |||
-- append the tag passed to this function before it | |||
local taggedName = tag .. oldName | |||
-- then set it as his new name | |||
setPlayerName ( sPlayerElement, taggedName ) | |||
-- Tell the player who triggerd the command that the tag has been applied | |||
outputChatBox ( "Player " .. thePlayer .. "'s tag changed to " .. taggedName, source ) | |||
end | |||
else | |||
-- Tell the player who triggerd the command that the player could not be found | |||
outputChatBox ( "Unable to change player tag: Player " .. thePlayer .. " not found", source ) | |||
end | |||
end | |||
-- Add a command handler for either the console or / chat commands | |||
-- Example: /changetag <playername> <tag> | |||
addCommandHandler ( "changetag", tagPlayer ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 11:58, 24 June 2009
This function changes the specified player's name.
Syntax
bool setPlayerName ( player thePlayer, string newName )
Required Arguments
- thePlayer: the player that will have its name set.
- newName: the new name to set for the player.
Returns
Returns true if the player name was changed succesfully, false if invalid arguments are specified.
Example
Click to collapse [-]
ServerThis example adds a tag before a player's nickname via a /changetag command
-- Define the function for this command (/changetag, as defined below) -- source = the player that triggered this command -- command = the command passed into the function (changetag) -- thePlayer = the player that you wish to add a tag to -- tag = the tag to add to the players nickname function tagPlayer ( source, command, thePlayer, tag ) -- Attempt to grab the element id for the player from the parsed name. local sPlayerElement = getPlayerFromNick ( thePlayer ) -- Check to see if the player were changing the tag for exists. if ( sPlayerElement ) then -- make sure that the element type of thePlayer is acctually pointing to a player element if getElementType ( sPlayerElement ) == "player" then -- we store the player's current name, local oldName = getPlayerName ( sPlayerElement ) -- append the tag passed to this function before it local taggedName = tag .. oldName -- then set it as his new name setPlayerName ( sPlayerElement, taggedName ) -- Tell the player who triggerd the command that the tag has been applied outputChatBox ( "Player " .. thePlayer .. "'s tag changed to " .. taggedName, source ) end else -- Tell the player who triggerd the command that the player could not be found outputChatBox ( "Unable to change player tag: Player " .. thePlayer .. " not found", source ) end end -- Add a command handler for either the console or / chat commands -- Example: /changetag <playername> <tag> addCommandHandler ( "changetag", tagPlayer )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState