SetPlayerNametagShowing: Difference between revisions

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bool setPlayerNametagShowing ( player thePlayer, bool showing )
bool setPlayerNametagShowing ( player thePlayer, bool showing )
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{{OOP||[[player]]:setNametagShowing|nametagShowing|isPlayerNametagShowing}}
===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' Define the player whos tag visiblity status you want to change
*'''thePlayer:''' Define the player whos tag visiblity status you want to change

Revision as of 04:54, 15 July 2014

This function allows you to set whether a player's nametag visibility both clientside and serverside

Use this to define whether the player's name tag is visible or invisible.

Syntax

bool setPlayerNametagShowing ( player thePlayer, bool showing )

OOP Syntax Help! I don't understand this!

Method: player:setNametagShowing(...)
Variable: .nametagShowing
Counterpart: isPlayerNametagShowing


Required Arguments

  • thePlayer: Define the player whos tag visiblity status you want to change
  • showing: Use true or false to show/hide the tag

Returns

Returns true if successful, false otherwise

Example

This script will turn off player tags for everyone

function onResourceStart ( )
    local players = getElementsByType ( "player" ) -- Store all the players in the server into a table
    for key, player in ipairs ( players ) do       -- for all the players in the table
        setPlayerNametagShowing ( player, false )  -- turn off their nametag
    end
end
addEventHandler ( "onResourceStart", root, onResourceStart )

function onPlayerJoin ( )
      -- Whoever joins the server should also have their nametags deactivated
	setPlayerNametagShowing ( source, false )
end
addEventHandler ( "onPlayerJoin", root, onPlayerJoin )

See Also